I design tabletop RPGs, Adventures, and GM tools that are easy to run and memorable to play.
I've spent over thirty years behind the GM screen. My goal is simple: create adventures that are easy to prep, exciting to run, and memorable long after the dice stop rolling.
A Quick & Chaotic RPG of Fae, Fortune, and Firearms
A fast-paced, cyberpunk-flavored RPG where modern firearms collide with Irish folklore.
You are one o’ the Wee Folk. And, ye’ve got a ‘wee problem.’ The year is 3161, and the Fae World has come crashing back into alignment with the Material World for reasons unexplained. You don’t have time to worry about it though; technology is madly advanced, you have an over-sized gun, and the People are warring over all the pots o’ gold and some thrice-damned keys that come in Silver, Gold, or Brimstone Black. Cover your arse, and go get yours. (Or get yours BACK!) Maybe, with a wee bit o’ magic, and the Luck o’ the Irish, you’ll come out alive…
‘A Wee Problem’ is a light-hearted, adventurous RPG intended to bring friends together, blow things up, and have a few laughs. Drinks optional. It uses a deck of cards, two 6-sided dice, and a pocketful of change to determine the outcomes of various actions during play.
"...Give this fun game a try! :)" 4-star review on DrivethruRPG.com
A sourcebook detailing three drop-in locations for any Shadowrun game
VTT maps for each of the three locations detailed in Pub Crawl Vol. 1
An official Shadowrun Missions Convention Mission Pack
Kevin 'Toolebox' Toole, slick lawyer and fixer extraordinaire, taps the runners to locate his most valuable client: the elusive Mr. Fortune. Problem is, Beatrice Kozlowsky’s mercs are already on the hunt, and Seoul is about to become a racetrack. Toolebox insists the team has an edge—an RFID signal once attached to Fortune and a mysterious datachip—but it soon proves to be a breadcrumb, not a destination.
In Development
Red's Blues
Red has the blues in New Orleans, and she needs runners to get her back up and running.
Status:
In Final Revisions & Production
The Whisper House
Elias "The Jazzman" Duplantier's client wants the runners to recover an enchanted music box; one that the dead have become possessive about.
Status:
In Final Revisions & Production
A complete Shadowrun adventure using locations from Pub Crawl Through the Sprawl Vol. 1
Status:
In Development
Pub Crawl Round 2! A sourcebook detailing all new drop-in locations for any Shadowrun game
Status:
In Development
Smash & Grab
Eddie Fontaigne has a 'null sheen' smash & grab job available with a very small window of opportunity. And the more bang the runners make, the more nuyen they can earn! What could go wrong?!
Status:
In Development
Maze of the Breathless
A DMsGuild D&D adventure for characters level 11 - 15
The Maze of the Breathless formed centuries ago when a dying oracle attempted to seal her fractured soul away from a pursuing necromancer cabal. Now it is being corrupted by vile magic for a terrible purpose. Can the heroes find the source and survive long enough to defeat it? Or will they succumb to the Maze's foul call like all the rest?
Status:
In Development
Freebies
Session Zero: Player Preference & Content Boundary Survey
Find out what your players actually want before you start planning. This printable survey covers content boundaries, preferred styles of play, themes, character interests, and the things players most want to experience at the table. Available in full campaign and streamlined one-shot versions.
Session Zero: Player Preference & Content Boundary Survey
SINGLE-GAME VERSION
(For Demo/Single-Session play)
Find out what your players actually want before you start planning. This printable survey covers content boundaries, preferred styles of play, themes, character interests, and the things players most want to experience at the table. Available in full campaign and streamlined one-shot versions.
Shadowrun, Sixth World - Player Reference
Key reminders and tables for making Shadowrun play fast fun organized into three easy-reference pages.
coming soon!
An easy-edit Table-Tent to help players and GMs understand your character while keeping the most referenced info available to you on the other side.
Includes instructions for editing and a completed visual sample to reference.
Shadowrun, Sixth World - More NPCs, Grunts, and Contacts
In the Shadowrun world, every Sprawl is filled with unique people from all walks of life. Add creativity and detail to your game with these SR6 NPCs, Grunts, and Contacts complete with easy-to-read stats and gear. Each card includes page references for gear, skills, and abilities, and options for name combinations so you don't have to make them up on the fly!
coming soon!